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Part IV
Developer’s guide
26
Iterators
26.1
Introduction
26.2
Programming Interface
26.3
Image Iterators
26.4
Neighborhood Iterators
27
Image Adaptors
27.1
Image Casting
27.2
Adapting RGB Images
27.3
Adapting Vector Images
27.4
Adaptors for Simple Computation
27.5
Adaptors and Writers
28
Streaming and Threading
28.1
Introduction
28.2
Streaming and threading in OTB
28.3
Division strategies
29
How To Write A Filter
29.1
Terminology
29.2
Overview of Filter Creation
29.3
Streaming Large Data
29.4
Threaded Filter Execution
29.5
Filter Conventions
29.6
How To Write A Composite Filter
30
Persistent filters
30.1
Introduction
30.2
Architecture
30.3
An end-to-end example
31
How to write an application
31.1
Application design
31.2
Architecture of the class
31.3
Compile your application
31.4
Execute your application
31.5
Testing your application
31.6
Application Example
32
Adding New Modules
32.1
How to Write a Module
32.2
The otb-module.cmake file
32.3
The CMakeLists.txt file
32.4
The include folder
32.5
The src folder
32.6
The app folder
32.7
The test folder
32.8
Including a remote module in OTB
33
Contributors Guidelines
33.1
How to Contribute
33.2
What are remote modules?
33.3
How to get your remote module inside OTB?
33.4
Remote module acceptance policy
33.5
Remote module release policy
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