Image3.cxxΒΆ

Example source code (Image3.cxx):

/*
 * Copyright (C) 1999-2011 Insight Software Consortium
 * Copyright (C) 2005-2019 Centre National d'Etudes Spatiales (CNES)
 *
 * This file is part of Orfeo Toolbox
 *
 *     https://www.orfeo-toolbox.org/
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */


// This example illustrates the use of the \code{SetPixel()} and
// \code{GetPixel()} methods.  These two methods provide direct access to the
// pixel data contained in the image. Note that these two methods are
// relatively slow and should not be used in situations where
// high-performance access is required. Image iterators are the appropriate
// mechanism to efficiently access image pixel data. %(See
// %Chapter~\ref{sec:ImageIteratorsChapter} on page
// %\pageref{sec:ImageIteratorsChapter} for information about image
// %iterators.)

#include "otbImage.h"

int main(int, char*[])
{
  // First the image type should be declared
  using ImageType = otb::Image<unsigned short, 2>;

  // Then the image object can be created
  ImageType::Pointer image = ImageType::New();

  // The image region should be initialized
  ImageType::IndexType start;
  ImageType::SizeType  size;

  size[0] = 200; // size along X
  size[1] = 200; // size along Y

  start[0] = 0; // first index on X
  start[1] = 0; // first index on Y

  ImageType::RegionType region;
  region.SetSize(size);
  region.SetIndex(start);

  // Pixel data is allocated
  image->SetRegions(region);
  image->Allocate();

  // The image buffer is initialized to a particular value
  ImageType::PixelType initialValue = 0;
  image->FillBuffer(initialValue);

  // The individual position of a pixel inside the image is identified by a
  // unique index. An index is an array of integers that defines the position
  // of the pixel along each coordinate dimension of the image. The IndexType
  // is automatically defined by the image and can be accessed using the
  // scope operator like \doxygen{itk}{Index}. The length of the array will match
  // the dimensions of the associated image.
  //
  // The following code illustrates the declaration of an index variable and
  // the assignment of values to each of its components.  Please note that
  // \code{Index} does not use SmartPointers to access it. This is because
  // \code{Index} is a light-weight object that is not intended to be shared
  // between objects. It is more efficient to produce multiple copies of
  // these small objects than to share them using the SmartPointer
  // mechanism.
  //
  // The following lines declare an instance of the index type and initialize
  // its content in order to associate it with a pixel position in the image.

  ImageType::IndexType pixelIndex;

  pixelIndex[0] = 27; // x position
  pixelIndex[1] = 29; // y position

  // Having defined a pixel position with an index, it is then possible to
  // access the content of the pixel in the image.  The \code{GetPixel()}
  // method allows us to get the value of the pixels.
  //
  // \index{otb::Image!GetPixel()}

  ImageType::PixelType pixelValue = image->GetPixel(pixelIndex);

  // The \code{SetPixel()} method allows us to set the value of the pixel.
  //
  // \index{otb::Image!SetPixel()}

  image->SetPixel(pixelIndex, pixelValue + 1);

  // Please note that \code{GetPixel()} returns the pixel value using copy
  // and not reference semantics. Hence, the method cannot be used to
  // modify image data values.
  //
  // Remember that both \code{SetPixel()} and \code{GetPixel()} are inefficient
  // and should only be used for debugging or for supporting interactions like
  // querying pixel values by clicking with the mouse.

  return EXIT_SUCCESS;
}